Digest: Disney takes on ByteDance with AI video app. Federation of Independent Institutions launches Middle East branch

AI Video & Visuals


Today’s Digest covers ByteDance scaling back its AI video app after Disney’s warning, Alliance of Independent Institutions launching Middle East branch with 23 founding members, new data showing backlash against Six Nations in-game advertising, and more.

ByteDance scales down its AI video app

ByteDance has vowed to tighten control over its AI video generator SeaDance, after facing legal threats from Disney and growing criticism from other Hollywood studios over alleged copyright infringement. The latest version of the tool, Seedance 2.0, has seen an explosion of highly realistic AI-generated clips on social media, some featuring characters from major movie series.

Last week, Disney issued a cease-and-desist letter accusing ByteDance of using a “pirated library” of copyrighted material and misusing its intellectual property, including Marvel and Star Wars characters, likening it to a “virtual smash-and-grab.” In response, ByteDance said it respects intellectual property rights and acknowledged the concerns surrounding its platform. The company added that it has strengthened safeguards to prevent unauthorized use of copyrighted material and likeness, without providing specific details.

Alliance of Independent Institutions launches Middle East branch

The Alliance of Independent Institutions officially launched its Middle East chapter, kicking off with 23 founding member institutions drawn from across the region. This initiative aims to strengthen the position of independent institutions by building a collective platform for collaboration, knowledge sharing and sustainable growth.

Founding members play a central role in shaping the direction of the chapter to ensure it reflects the priorities and challenges of the independent community in the MENA region. Membership is now open and agents are invited to register with interest.

Data shows backlash against Six Nations in-game advertising

In-game advertising for this year’s Six Nations led to a notable increase in online engagement, but new data suggests the format is struggling to find an audience. Quantcast research found that Samsung saw a 13% increase in engagement during matches when the ad aired, while Virgin Atlantic saw an 18% increase during scrum-related breaks.

However, social listening data revealed overwhelmingly negative sentiment, with 63% of responses to Samsung’s listing negative and 80% to Virgin Atlantic, as fans criticized the split-screen format and used terms such as “boycott” and “annoying advertising” on social media.



Source link