June 22, 2023
Video games come in all shapes and sizes, but they have a common foundation. Whether it’s a chill gardening simulator or a sprawling, sprawling, intense medieval fantasy, there’s an important foundation of story behind the features of most modern AAA games. Storytelling is one of the most powerful tools game developers have to make video games not only successful and fun to play, but also have a cultural impact. Game designers are pushing the boundaries of how compelling stories can be told through the tools and mediums available for video game development. His NVIDIA, one of the leading companies in next-generation computing solutions, is adding new AI-powered storytelling tools to its toolkit, but it’s a new era for video game development. It may be an indication that you are invading.
So what’s the big deal?
The success of storytelling in video games is told through many aspects of the game, including the gameplay experience itself, interactions with characters, and the social nature of the game experience with other players. The right blend of all these different aspects makes some of today’s most successful video games, from Tears of the Kingdom to Diablo 4, more immersive in their storytelling experiences than ever before. .
What if that immersion could leverage the increasing power of generative AI tools to better tell old stories and tell new stories that were previously not possible in video game development? It’s the kind of functionality we’re offering game designers with our recently announced ACE for Games generative AI platform. Custom AI model foundry services are built on top of NVIDIA’s established Omniverse ACE solution to bring intelligence to in-game non-playable characters (NPCs) through AI-powered natural language interaction. With his ACE for Games, developers can build customized voice, dialogue and animated AI models and deploy them in their software and games. This new design and storytelling tool for game designers promises to bring enterprise-level generative AI to his indie games and his AAA titles alike, and the game developer is already making classic his games. is experimenting with his mods. Is it as big an event as it is hyped?
In this episode of The Big Deal, we delve into the implications of the new NVIDIA cloud engine and its implications for video game development with two industry experts.
- SMU Guildhall Director Gary Brubaker has worked as a video game development director and lead programmer at companies such as LucasArts Entertainment and Stormfront Studios. He has worked on such high-profile titles as The Lord of the Rings: The Two Towers and Star Wars: Shadow of the Empire.
- Hilary Mason, a seasoned AI pro and now co-founder and CEO of Hidden Door, uses her own generative AI platform to create new breeds that can adapt existing works of fiction into online social role-playing games. We are building a story game experience for . Mason is already working on games using popular IP such as “The Wizard of Oz.”
Mason and Brubaker will explore how ACE for Games (and broader generative AI) will shape an ecosystem of video game design strategies, video game development, and game development solutions, thereby as a foundational solutions provider for the industry. explores whether NVIDIA’s role in A revolutionary way to introduce generative AI to improve the video game experience in the short term.
Big Deal turns office chatter into big deals, providing analysis, key opinions and insights to help you make sense of the biggest market-shaking news of the week. The Big Deal is hosted by Voice of B2B Daniel Litwin, presented by MarketScale, and airs every Wednesday at 10am Central Time on MarketScale.com.

