Nintendo rejects generative AI in video game development, preferring to rely on 'decades of know-how'

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The Beginning Generative AI It's been a hot topic lately, with strong interest from a variety of technology and gaming companies, including Microsoft and EA, but not everyone is in favor. Nintendo They are increasingly taking a stance against the use of generative AI.

Nintendo Generative AI
Shuntaro Furukawa (right) and Shigeru Miyamoto (left), creators of some of Nintendo's best-selling game series. Image credit: Kazuhiro Nogi via Getty Images.

During a recent investor call, President Shuntaro Furukawa acknowledged that the technology could be used in “creative ways,” but said it would raise “intellectual property rights issues.” Instead, he was relying on the brand's “decades of know-how” to deliver “value that is unique to Nintendo and cannot be created by technology alone.”

“We believe that game development and AI technology have always gone hand in hand, as AI-like techniques have long been used in the game industry, for example to control the movements of enemy characters,” the document reads. “We recognize that generative AI, which has been the subject of much discussion recently, can be used in creative ways, but may also raise intellectual property rights issues.”

“Nintendo has accumulated know-how over the decades in providing players with the best gaming experiences. By utilizing technological developments going forward, we will strive to continue to provide value that is unique to Nintendo and cannot be created through technology alone.”

This is a mindset that is entirely in line with how Nintendo operates, especially when it comes to its notorious handling of IP protection, including issuing cease and desist orders and copyright strikes against mods, fan art, fan games, emulators, ROM hosting sites, and other unofficial content. This is true, as the industry giant has traditionally also been known as a trendsetter rather than a follower.

In contrast, Microsoft is reportedly developing an Xbox AI chatbot to automate support tasks, and has revealed plans to use AI to create in-game quests and conversations in future games. EA, meanwhile, said that “more than 50% of our processes are positively impacted by advances in generative AI,” adding that the technology will make game development “more efficient.” Similarly, Embracer Group is looking to “empower” its staff with the technology's “ability to significantly enhance game development through greater resource efficiency.”

Nintendo's reassurance comes as concerns grow over the introduction of generative AI. The concerns are justified: Not only would it be a blow to an industry that continues to be plagued by mass layoffs, but the technology also undermines the value of creativity, art, and content creation. Plus, there are a ton of ethical and copyright issues to consider.

Before, The Witcher Voice actor Doug Cockle has expressed alarm and frustration at the continuing wave of generative AI hoaxes, calling it “inevitable” but “dangerous,” and we tend to agree.





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