Xbox reveals plans and neural rendering technology for Project Helix console

Machine Learning


Xbox reveals early details about Project Helix console and neural rendering plans during GDC Festival of Games

Xbox shared early technical details about its upcoming console, currently codenamed Project Helix, during a presentation at the GDC Festival of Gaming.

Jason Ronald, Xbox’s vice president of next-generation hardware, told attendees that the system is being developed to deliver “high performance and the ultimate player-first experience.”

He also confirmed that Microsoft is working with AMD to define the next generation of rendering and simulation technology for consoles.

According to game developer, The new hardware will feature a custom AMD-based system-on-chip designed to support next-generation DirectX features.

Ronald said the architecture aims to bring intelligence directly into the graphics and compute pipeline, while enabling advanced techniques such as deep texture compression.

“We have reached some of the limits of what is possible with traditional rendering techniques. If we want to continue to advance the state of the art, we need to invent entirely new techniques,” Ronald said.

He added that the new console aims to deliver “order-of-magnitude leaps” in ray-tracing performance, which could allow developers to create “more realistic, immersive and dynamic worlds for players.”

Ronald also said the platform is designed to support new neural rendering and machine learning techniques used in graphics processing.

“This is truly designed for the next generation of neural rendering technology,” he said. “Whether it’s neural materials or generated images. Or even if you think about modern ML (machine learning)-based upscaling techniques, super-resolution techniques, etc.”

Developers are expected to receive alpha versions of the hardware starting in 2027.

Ronald also confirmed that Microsoft plans to maintain backward compatibility across multiple generations of Xbox hardware.

He said the company is “committed to making games from four generations of Xbox available for years to come,” and will introduce new ways to access classic titles later this year as part of the platform’s 25th anniversary celebration.



Source link