The inclusion of options to simplify the control scheme and a huge number of in-game tutorials that teach the fundamentals of fighting games make Street Fighter 6 the most beginner-friendly title in the series. Whether or not you’ve seen the game even once, there’s never been a better time to get into the genre.
But newcomers to this venerable series face similar hurdles every time. The gap between the lower leagues of online play and the true master of the game is so great that even joining a ranked match can be a daunting task.
please do not worry. We bring you a guide to getting better at Street Fighter 6. While this guide is primarily aimed at newcomers to the series, these tips apply to those playing from previous titles as well as those looking to improve. Their gameplay is beyond introductory level.
Choose one character and keep using it
It’s certainly true that one of the appeals of fighting games as a genre is the variety of characters you can play in each game, and the corresponding personalities and playstyles. Street Fighter 6 is no exception, and he will feature 18 characters at launch, with more to come as DLC. So he’s never going to blame anyone for wanting to try out each available character, especially against AI-controlled opponents.
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This is great, but not recommended for anyone looking to get stronger against other human players. In this regard, it’s much more important to focus on learning the basics rather than trying to “diversify” your character pool.
Therefore, we recommend that you choose a character that you can relate to in terms of personality and movement, and stick with it until you understand the basics of Street Fighter 6. Save the experiment for later.
Find your character’s anti-aircraft
Jump attacks in Street Fighter 6 are very powerful and rewarding. It gives the user a huge advantage when blocked, and allows for massive, high-damaging combos when it lands. It also allows the player to dodge projectiles that only move horizontally on the screen, such as Guile’s Sonic Boom and Ryu’s Hadoken.
New players tend to barrage jump attacks for two reasons. Therefore, it is very important to look for specific anti-aircraft behavior for your character, designed to attack recklessly flying enemies. Good anti-air moves tend to have large vertical hitboxes or invulnerability to air attacks. Examples of anti-air moves include Ken’s Shoryuken, Guile’s Flash Kick, and Chun-Li’s Standing Middle Kick.
Respond to incoming opponents with your character’s anti-air attack, dealing no damage and discouraging enemies approaching from above. Instead, you’ll have to accept that they need to approach you on the ground (which is more difficult), or eat your anti-air every time they try to jump. Either way, it’s a big win in psychological warfare against your opponent.
Block, Block, Block—and Punish
Aside from losing to jump attacks, the number one reason players stay in the lower ranks of fighting games is the inability to block and punish highly exploitable moves.
For example, all crouching heavy kicks (also known as “sweep”) in Street Fighter 6 have a very slow recovery, especially if blocked. This is to compensate for the fact that the sweep has a longer range, hits standing opponents, and tends to score a knockdown on hit.
Blocking a sweep allows you to counterattack with your own sweep as long as you hold down the corresponding button in time. During this time, your opponent can’t even block your incoming sweep, resulting in a so-called “block punish”. This also applies to other tricks such as Luke’s Rising His Uppercut, Juri’s Tensenrin (or Windmill), and Chun-Li’s Tensho Kick. These tend to have invulnerability frames on startup.
In fighting games, this is the most important aspect of getting out of the trenches. Low-rank players are drawn to moves that have overwhelmingly good attributes, but are also very dangerous when blocked. By blocking and punishing such moves, you can easily take a physical lead against an opponent who relies too heavily on gimmicky strategies and panics an opponent who suddenly finds their pranks no longer working. increase.
Naturally, to punish in this way, you must block completely first. This means that you don’t launch random movements in the field.
How you punish dangerous moves is mostly up to you. For beginners, we recommend choosing a knockdown move such as Sweep (mentioned above) or an Uppercut his type of special move such as Shoryuken or Rising His Uppercut.
However, for those with a little more experience and muscle memory, full combos are ideal for maximum damage. However, this is highly character dependent, so it’s a good idea to look online for character “bread and butter” combos in this regard.
Stick to 3 or 4 easy to medium difficulty combos
When it comes to combos, you don’t need to aim for something flashy right away. The Bread and Butter Combo is there to squeeze the most damage out of the easiest route of execution available to your character and is designed to be reliable game after game.
You don’t have to sweat hard combos just yet. Start by learning your character’s easy to medium difficulty combos. Ignore the combo counter on the side of the screen. It doesn’t make any sense in the big picture. Earning miles in the form of damage from combos is much more important.