Square Enix’s AI video game gets ripped to shreds

AI Video & Visuals


Square Enix used AI to reboot the 1983 Portopia serial killer video game, but gamers weren’t happy.

Jason Collins Has been updated

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Square Enix has just launched an AI video game that has been completely destroyed by reviews, so it looks like it wants to be at the forefront of technology when it comes to video games and profit generation. There seems to be nothing wrong with embarrassing yourself in front of an audience by creating such an absolute flop. Marvel’s Avengers, Then it launched a game featuring 10,000 microtransactions and now an AI video game that no one wants.

But just because no one wanted the game doesn’t mean gamers won’t try it. For better or worse, gamers are a very tough bunch, and ill will can run rampant in the gaming community, but gamers are also the ultimate critics when it comes to video games.Well, according to Kotaku, the jury (gamer) spoke, in fact he’s the 1983 re-release of the Square Enix AI video game Portopia serial murder case Adventure games are the absolute worst, for all the reasons I’ll disclose below.

1983s Portopia serial murder case Not a bad game. A text-based adventure game released on the NEC PC-6001 and later ported to the Famicom. It’s actually a very well-received game for its great storyline, its surprising twist ending, and the variety of choices that lead to the game’s ending, all of which were praised by the legendary Hideo Kojima. What’s notable about certain re-releases of the game is the fact that Square Enix is ​​using it to test the AI ​​tech they use in their video games. According to gamer reviews, the result is an absolute disaster.

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The first thing people might think about this is that Square Enix used AI to generate in-game art. high on life, Or in-game text and different choices – as we saw in our last post, AI is being used to create the best Choice Your Own adventure video games. However, that is not the case here.Square Enix actually implemented AI technology Portopia It actually made things worse, leading to review bombing of AI video games.

Old text-based adventures were tedious to program and play. For example, the answer to a particular puzzle should be exactly what the developer intended. If you don’t, you’ll get stuck. This was because the game recognized the exact order of letters and words as the answer. Old text-based games didn’t understand context. Square Enix hoped the AI ​​implementation would help by using natural language processing to try to connect player input to the correct or desired answer. They wanted to teach the context of video games.

Unfortunately, Square Enix’s AI implementation is Portopia serial murder case Video games have failed dramatically. Most of the time it was just a bad implementation. Not only does it fail to understand context, it fails to discern commands at all, making some inputs even more frustrating than his 1983 original. One reviewer even commented that Square Enix’s attempt at another modern tech fad was an insult to a game with a vast and significant legacy. .




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