You need to be steady and pay attention to what you choose to cover here on Gamingonlinux, and you are using the generator AI to release more games.
To get things started, my current stance is generally to ignore games that use generated AI. My whole point is to support creative people, do not have machine. Some people don't disclose it at all (even if they are assumed), and it's quickly difficult as more studios use it steadily, big and small. in front Enter the game and finish waste My time to see it later.
This takes me to the latest stuff where developers are totally brave about how they use generated AI. It's called Gug and the problem is that the idea of the game sounds really cool, but their full statement about their use of generative AI really rubbed me in the wrong way.

What is it?
Gug is a sandbox simulation Roguelike that generates monsters by entering words or phrases. Your choice of words will determine how they look, behave and fight. Entering “Banana Flamethrower” may result in a pointy yellow macula. Type “Emotional Support Gremlins” and… well, who really knows?
Does it sound cool? Next, you will see a Steam Page AI notification.
Developers explain how the game uses such AI-generated content.
The game relies on AI to support procedural imagery and feature generation systems (the system that enables personalized creatures and their effects).
I looked a little deeper and found a FAQ linked in a Steam community post. This is what really bothered me. Read a bit of the complete quote:
Does Gug use ethical AI? What is the company's stance regarding AI Ethics?
As a company, we are open and open about using AI. Simply put: We use language and image models trained with content from the internet extracted without consideration of copyright or license.. There's a reason for this size model. They need to be able to store huge amounts of information on the Internet. Enter “Crum” or “Bucket of Milk” or “Mars Lawyers Club” or “Henry Kissinger” and there's a GUG that incorporates (probably) the content of that prompt. You can rely on a vast understanding of the model's content to integrate knowledge into a usable format and inject it into the game. *Same* applies to image generation models. Our image models are fine tuned with our own collection of images. This allows the image model to faithfully harness the game's intended art direction, while incorporating domain knowledge of the user's requests.
It is important to understand that the game is running on controversial technology. It is also important to understand that in the current state of knowledge in machine learning it is impossible to achieve the flexibility of a GUG generation system in other ways. Those who claim that they can “train” their models from scratch with their own data alone are either given misinformation, confusing the concepts of “training” and “fine-tuning” or have a huge amount of cash and time.
Of course, we would like to emphasize. As an active member of the machine learning community and a longtime video game developer, we are working on alternatives and plan to go further from the unethical and unfair use of AI. For example, there is an open source project that attempts to replicate functionality in the current model while using a fair licensed dataset. We believe that what we have built is interesting and enjoyable enough for players to represent effective use of this technology in its early stages.
Emphasis on the above quoted mine.
With that in mind, they are fully aware that the generated AI models they use are trained in other jobs that have been shattered from every corner of the internet. Did you make their game GUG, who is right, say “fun and fun”? Why did you try to make your own? A completely intelligent machine Can you do that for you?
When we have 100's A game released with steam always – Why do developers choose a place where they don't do much work? From artwork to story text – what's the point, why are you going to play or read it if it's just been made by a machine? The answer is – I'm not. I will continue to ignore them. And I hope I can stick with that stance for a long time.
Looking at SteamDB, it's finished now 10,000 A game with AI disclosure notifications. Of that number, 3,957 release dates are 2025. It just keeps increasing.
I think it's another good thing about Gamingonlinux remaining 100% independent. I have it Covers anything. And sometimes you can write articles like this and point out how the industry is changing and throwing some thoughts on it. I don't like where this is heading, but is automation inevitable in everything? A higher UPS always wants to maximize everything, and some people are lazy. But what's most buggy for me is that the more I rely on the AI generation, the less learning and improvements it takes.
