Larian Studios is clearly bullish when it comes to generative AI. Despite the backlash against the technology from fans and some developers, studio president Swen Vinke said: baldur's gate 3 Manufacturers employ it for idea exploration and early prototyping of new content.
bloomberg Larian reports that he is “strongly pushing generative AI” and is using it for things like PowerPoint presentations, placeholder text, and even concept art. The RPG powerhouse reportedly moved forward with the tool against the wishes of some internal staff, but Vincke believes most of the team is on board with the current implementation method.
“At this point, I think everyone at the company is more or less in agreement with how we use it,” he said.
Larian's director also promised that the finished game will not feature generative AI, such as the studio's upcoming turn-based RPG. divinity. “It's all human actors. We write everything ourselves,” Vinke said. bloomberg.
This is in line with the veteran designer's previous comments about AI. He argued that human creativity remains the determining factor behind great games.
I don't think you will gain a competitive advantage by doing that. [use AI in the finished product]because it becomes available to everyone — what if the baseline goes up because generation is available to everyone? Okay, that's the new reality we're facing. But you still want to build something special on top of that, and I think that's where a team like ours makes a difference.
I don't think people like me who say, “Let's replace everyone with AI'' are doing the right thing. they are doing the wrong thing. But what I think is that we're going to take another leap forward in the types of games that we make… We're going to make games in a different way, but are we going to say that it's going to replace craftsmanship? I think we are very far from there.
At the time, Vinke was talking about using AI tools to help identify divergences in dialogue and plot inconsistencies across a chaotic network of interacting story elements. But flagging potential issues is very different from using AI to generate materials like concept art or placeholder text.
A little copy of AI alters This year, it briefly caused an uproar among players. With AI, the line between creativity and plagiarism can quickly become blurred.
