Capcom plans to actively utilize generative AI (gen-AI) with the aim of “improving the efficiency and productivity of game development.”
The company shared this insight at the following conference Briefing session An event for investors held last month. The first reported summary was games spark and translated it automatoncontains Capcom’s stance on the use of gen-AI. Negative reaction from developers Many argue that it has had a negative impact on the industry over the past few years.
“We do not implement AI-generated assets into our video game content,” Capcom said in its briefing summary, as translated by Automaton. “On the other hand, in the future, we would like to actively utilize this technology to improve the efficiency and productivity of game development. For this reason, we are currently experimenting with various ways to utilize it across departments, such as graphics, sound, and programming.”
This isn’t the first time Capcom has discussed the idea of using gen-AI. In an interview with Google Cloud Japan last year, Capcom technical director Kazuki Abe said the technology could alleviate the labor-intensive task of coming up with “hundreds of thousands of unique ideas” needed to create in-game environments (via automaton).
Abe said he has developed a system that uses gen-ai models such as Gemini Pro, Gemini Flash, and Imagen. The system is fed text, images, and tables about the game being developed, generates ideas, and evaluates their quality against predetermined criteria.
According to Abe, Gemini AI models can deliver high-quality results in seconds, which is “an essential advantage in the fast-paced gaming industry.” According to him, the prototype system received enthusiastic feedback from Capcom’s development team at the time.
Last year, Capcom gave a glimpse of its current development staff structure, revealing: Approximately half of the development staff Focuses on character animation and visual effects. Rather than talking about gen-AI, the company emphasized the importance of training new graduate employees who have grown through the changes in the game industry over the past 10 to 20 years. The company said such support is essential to “adapt to an increasingly global digital market environment.”
Use cases for Gen-AI are becoming more and more frequent. Just this weekend crimson desert Developer Pearl Abyss confirmed that some assets were created usingExperimental AI generation tools.“This is the latest in a series of studios to issue similar apologies. Ubisoft and 11 bit studio Last year, the tool was used during the early stages of production, and developers claimed they forgot to remove or replace it before the game’s launch.
