I asked the AI NPC if she was new to Taylor Swift, and of course she did. His Nvidia ACE AI for non-player characters in video games has been talked about since last summer, and I finally got to take the quiz myself and couldn't believe how real it was.
Generative AI such as Adobe Firefly and Stable Diffusion are known for creating 3D models from 2D images and text, while Nvidia ACE is one of the leading AI models for bringing game characters to life.
In my demo, I had to interact with various characters in a cyberpunk hotel lobby to demo an imaginary game called “Covert Protocol.” We started the demo while chatting with a hotel concierge, and we got all sorts of insights, from staff shortages due to the flu pandemic to how to train robots in sign language. This made the developers laugh. Because his AI in this game has never been shared before. in front.


Here is Nvidia ACE comes into its own as a conversation machine that reveals new insights and clues in response to your questions. I then pressed his AI to ask the workaholic lethargic CEO if he wanted to have a drink in his room (he aggressively declined) and asked the hotel receptionist if he had heard about it. Ta. Taylor Swift “Of course, we've all heard of singer-songwriter Taylor Swift,” came the reply. In 2062, he still exists Swifties and wants everyone to know it.
In Covert Protocol's repressed cyberpunk setting, this moment would have been funny, even comedic, which makes sense. After all, we know about Elvis Presley, Frederic Chopin, and…the Dave Matthews Band.but Nvidia These ACEs and AI raise questions for game designers and writers.Somehow this receptionist knew our universe's pop star, so the secret protocol was our future. I don't even know if the game's developers had this planned.
Looking behind the scenes of the game, the developer shares how the AI magic is done. Each character has a complex backstory, and you can adjust their emotional state using various sliders. The characters can draw on data, lore, written history, and relationships from the wider world to construct answers to my questions. Looking at the data behind the characters shows that game writers and designers need to not only build the world and define the characters, but also put up barriers to keep the characters on track and avoid the real-world references that people flock to. It is also clear that there is a continued need for I chuckle at the mention of Taylor Swift.
What's interesting about Nvidia ACE is that it overshadows the usual concerns about generative AI that artists like Kelly McKernan have rightfully raised, and instead I'm thinking of innovative uses for this type of AI. I notice.
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The act of asking questions of the AI to get nuanced answers, or trying to extract information to progress through the game and learn more about the virtual world, feels truly organic. And it never feels like you're talking to a chatbot, which was always a concern. Nvidia ACE turns standard game choices into complex, natural conversations. Interactions with Covert Protocol's cast have a puzzle-like aspect that can be applied to all kinds of games and even form the basis of new game designs. (For an example of how generative AI is used, read my interview about Antler Interactive's game Cloudborn.)
Adding to the realism of Nvidia ACE is the sense that these characters have full personalities linked to data in the world. That means it's not just a quest line or clue that dumps information. Of course, there's a bit of a weird delay between asking a question and getting an answer, but if the answer is nuanced, informed, and often surprising, it's worth waiting a second or two. can.I mean, even after the demo is over, I'm still thinking about these characters – what's that receptionist doing? Really Think Taylor Swift.
