Video game engine provider Unity announced the introduction of two new machine learning platforms earlier today. In one of them, developers and artists ask questions of the company that have yet to be answered at the time of this article’s publication.
From the Unity blog:
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Today we are announcing two new AI products. Unity Muse is an expansive platform for AI-driven assistance during creation. The other is Unity Sentis, which embeds neural networks in your builds to enable previously unimaginable real-time experiences.
Muse is essentially just ChatGPT, but specifically focused on Unity and intended to help users ask questions about coding and resources and get instant answers. However, Sentis is more concerned because he can “embed his AI models into the Unity runtime of games and applications to enhance gameplay and other features directly on his platform for end-users.”
“AI” is a technology that relies entirely on works stolen from artists, often without consent or compensation, so Unity’s announcement many Questions about Sentis focused specifically on the technology’s ability to create images, models, animations, etc. For example, scrolling down past the announcement tweet reveals a ton of variations of the same query.
What datasets are you pulling art from just to hop on a train?
Unity should be completely transparent about which ML models are implemented, including the data used for training. At current iterations, it is inconceivable that ML would be effective without training on a myriad of fraudulently obtained data.
It’s really about image generation. what kind of dataset?
Hello. What dataset was this trained on? Is this an unauthorized use of an artist’s artwork? An animation? material? How was this AI trained?
I understand that AI-generated assets cannot be used commercially, but what is the rationale for adding this feature?
What datasets were used in this development? Did you negotiate all relevant licenses directly from the copyright holders?
This is a very specific question, and at the time of this article’s publication Unity has yet to answer it on Twitter or on their forums (I have emailed the company asking specifically for the question. I will update if I get a response). Those familiar with “AI” legal and copyright struggles may find: overview However, Unity employee TreyK-47’s answer to this post states that technology as it exists today cannot be used “for current commercial or external projects.”
There are obvious hazards to work and game quality in this push, but be aware that those hazards are for the future. So far this looks (and sounds) like crap.
Experience the Art of Possibility | Unity AI
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