PlayStation is introducing AI frame generation, but Mark Cerny hasn’t said when.

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PlayStation is introducing AI frame generation, but Mark Cerny hasn't said when.

Mark Cerny, PlayStation’s principal systems architect, confirmed that ML-based frame generation will be coming to the “PlayStation Platform,” but did not say when or which consoles it would be coming to. This confirmation was made via Digital Foundry as part of a broader interview regarding Sony’s ongoing Project Amethyst and AMD collaboration. This is the same partnership behind the recently upgraded PS5 Pro’s PSSR upscaling.Frame generation uses machine learning to generate additional frames between the frames that the console actually renders. This provides a smoother experience without incurring the full GPU cost of rendering every frame natively. On PCs, both Nvidia and AMD are shipping versions of this technology to mixed reception. Both companies acknowledge that the main complaints are lag and visual artifacts, which require a decent baseline frame rate to maintain.

PS5 pro or PS6? Cerny didn’t say that, that’s the whole story.

Cerny told Digital Foundry that Sony “doesn’t have any plans for any further releases this year,” leaving the biggest question unanswered: will this be coming to the PS5 Pro or will it be saved for the PS6? Sony has previously hinted that the PS6 won’t arrive until 2027. PS5 already supports AMD FSR3 frame generation in some games, but FSR3 is traditional interpolation and doesn’t use machine learning at all. This is precisely the distinction Cerny is drawing here.

Sony and AMD are building this together, not just borrowing

The Frame generation news comes in the midst of Sony’s extensive graphics upgrade cycle. Digital Foundry recently tested the newly revised PSSR on titles such as Silent Hill F, Monster Hunter Wild, and Alan Wake 2, and found clear improvements over the old algorithm. Cerny confirmed that both the updated PSSR and the upcoming Frame generation are built on technology jointly developed between Sony and AMD, rather than off-the-shelf solutions adapted for PlayStation. The roadmap is taking shape. It’s clear Sony has more to say, but not yet.



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