The Let it Die sequel, Let it Die: Inferno, which opens next week (December 4), appears to be built using a significant amount of generative AI.
Let it Die: Inferno is a somewhat surprising sequel to Suda51 studio Grasshopper’s quirky 2016 action game Let it Die, which combines action, base infiltration, and asymmetric multiplayer to refreshing effect. There was also a pure multiplayer follow-up called Deathverse, but it failed.
The Let it Die: Inferno Steam page reveals, “Certain parts of the in-game audio, music, and graphics used AI-generated content and were edited by our team.” This content appears to include background signage textures, record illustrations, infocast videos, audio, and music.
We don’t know how much AI is used in each part of the game, but the areas outlined are wide, including art, video, audio, and music, so the game’s AI use could be substantial.
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Inferno was just announced to the world a few months ago at September’s PlayStation State of Play, so there hasn’t been much of a marketing campaign. Perhaps this suggests that projects are being released faster, which, of course, AI could help achieve.
Grasshopper is not involved in the sequel and is being developed entirely by Supertrick Games, co-developers of the original game. And the focus of the game has shifted a bit to PvEvP. So real-time multiplayer is key here.
Without Steam’s AI disclosure policy, we likely wouldn’t have known about Inferno’s use of AI until people bought it, played it, noticed it, and reported it. In that regard, it’s a useful tool if shoppers care. But some, like Epic Games president Tim Sweeney, don’t think it’s necessary to make the AI public. He believes that the use of AI will become so common that it “doesn’t make sense” to have all games disclose how they use it. Does it influence your purchasing decision?
