Supertrick Games, the developer of Let it Die sequel Inferno, released today, has issued a statement regarding the game’s use of AI following controversy from earlier in the week.
The controversy revolves around the AI reveal of Let it Die: Inferno on Steam, which hinted at the extensive use of generative AI across art, music, and voice during development, but did not specify in detail how the AI was used. A statement issued in response provides more details, and in general, the game’s use of AI doesn’t seem to be suspicious.
For example, the game uses generative AI to create the voices of two characters, but since these characters are AI-driven machines and “mysterious life forms,” the AI-generated voices were intentionally and creatively chosen to fit the characters, not for cost-cutting purposes.
“In these specific cases, AI-generated voices are intentionally used to match the characteristics of the characters,” the statement said. “These voices are not derived from or modeled after human performers, so there are no copyright concerns.” Otherwise, “all in-game characters are voiced by human performers.”
Meanwhile, AI-generated art was used “to generate rough base images” for things like background posters, InfoCast (news) insert images, and in-game reading material, which were then “hand-overwritten, refined, and adjusted” by the team’s artists. The AI tools also appear to be helping the team comply with copyright laws, although no details were provided on how.
Finally, when it comes to music, AI was used to begin the process of creating the music you hear in the background of Iron Perch. Specifically, I don’t understand this very well, so I apologize for my lack of technical knowledge in sound creation, but I used AI to generate the stems. A stem is probably a collection of audio tracks or mixes. “After all stems were exported, few were manually edited, but most were rebuilt from scratch,” the statement reads.
That’s it.
Let it Die: Inferno is the sequel to the quirky, asymmetrical multiplayer game Let it Die from Suda51’s studio Grasshopper. Supertrick is a co-creator. This new game ditches the idea of asymmetric multiplayer and delivers real-time multiplayer directly in the trending PvEvP framework. However, the initial reviews on Steam don’t seem to be positive, and the overall reaction has been mixed.
