'The Last of Us' co-director denies generative AI in games, says creativity cannot be automated

Machine Learning


Veteran game director Bruce Straley doesn't buy into the hype around generative AI in game development.

The co-director of “The Last of Us” believes that artificial intelligence is completely incapable of thinking, growing, or creating in any human sense.

Why Bruce Straley thinks generative AI isn't enough

The Last of Us Part II
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According to Eurogamer, Straley explained that generative AI is fundamentally limited. According to him, technology does not create. Just copy it. He believes that the data used for training is endlessly recycled without any real understanding or novelty, making it a “snake eating its own tail.”

He believes that AI systems consume and try to emulate past achievements, but cannot reason or evolve on their own.

This is important because discussions around AI in games are often plagued by imprecise definitions. Straley suggests that artificial intelligence has actually been part of gaming for years. Non-player characters, behavior trees, and decision-making systems have long been referred to as AI, even though they are carefully scripted by humans.

Human-shaped design in “Chicken Foot Group”

Straley's upcoming game Coven of the Chickenfoot is raising eyebrows with its creature companion system. This system allows companions to work together with the player controlling the old witch Gertie, observing the situation, adapting their actions, and responding accordingly. Some speculate that generative AI or machine learning might be powering this system.

Mr. Straley vehemently denies that. He argues that companions are designed from the ground up by humans. Its behavior is the product of conscious world-building, rules, and artistic logic, rather than algorithms learned from vast data sets. Everything you do has a reason to be there because the developers made it that way.

“If you feed them too many bad apples, they get indigestion and they poop in the woods. These are things you can discover, but that's because we can create the world and create the moment.”

No machine learning, no shortcuts

Straley admits that “Coven of the Chickenfoot” doesn't use an ounce of machine learning or large-scale language models. Instead, development relies on the problem solving, iteration, creative decisions, and hard work that define traditional game development.

He acknowledges that generative AI could produce interesting results in very controlled environments, but he personally has no interest in it. According to GameSpot, he has openly stated that he has no interest in looking at AI art, nor does he consider telling a machine what to do as an act of art.

Originally published on Player 1



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